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Auraxium Client
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Advanced Features
Optimizing With Custom Queries
Object Caching
API Reference
PlanetSide 2 Object Reference
Event System Reference
Census Payload Reference
REST Client Interface
Object Model Bases
Proxy Objects
Exception Reference
Custom Types
Miscellaneous
Collection Reference
Auraxium
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Index
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B
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C
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D
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E
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F
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H
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I
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M
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Z
_
__init__() (auraxium.census.JoinedQuery method)
(auraxium.census.Query method)
(auraxium.census.QueryBase method)
(auraxium.census.SearchTerm method)
(auraxium.event.Trigger method)
(auraxium.ps2.Character method)
__str__() (auraxium.census.Query method)
A
Ability (class in auraxium.ps2)
ability() (auraxium.ps2.ZoneEffect method)
ability_id (auraxium.ps2.Effect attribute)
(auraxium.ps2.FireMode attribute)
(auraxium.ps2.ZoneEffect attribute)
ability_type_id (auraxium.ps2.Ability attribute)
AbilityData (class in auraxium.models)
AbilityType (class in auraxium.ps2)
AbilityTypeData (class in auraxium.models)
acceleration (auraxium.ps2.Projectile attribute)
Achievement (class in auraxium.ps2)
achievement_id (auraxium.event.AchievementAdded attribute)
(auraxium.models.CharacterAchievement attribute)
AchievementAdded (class in auraxium.event)
AchievementData (class in auraxium.models)
achievements() (auraxium.ps2.Character method)
action (auraxium.event.Trigger attribute)
activatable_ability_id (auraxium.ps2.Item attribute)
add_join() (auraxium.census.QueryBase method)
add_term() (auraxium.census.QueryBase method)
add_trigger() (auraxium.event.EventClient method)
age() (auraxium.event.Event method)
alias (auraxium.ps2.Outfit attribute)
alias_lower (auraxium.ps2.Outfit attribute)
alter_cache() (auraxium.base.Cached class method)
ammo_slot (auraxium.ps2.FireMode attribute)
ammo_slots() (auraxium.ps2.Weapon method)
amount (auraxium.event.GainExperience attribute)
(auraxium.models.GainExperience attribute)
arm_distance (auraxium.ps2.Projectile attribute)
armor_amount (auraxium.ps2.ArmourInfo attribute)
armor_facing_id (auraxium.ps2.ArmourInfo attribute)
armor_penetration (auraxium.ps2.FireMode attribute)
armor_percent (auraxium.ps2.ArmourInfo attribute)
armour_info() (auraxium.ps2.Loadout method)
(auraxium.ps2.Profile method)
ArmourFacing (class in auraxium.ps2)
ArmourInfo (class in auraxium.ps2)
ArmourInfoData (class in auraxium.models)
as_tuple() (auraxium.census.SearchTerm method)
attachments() (auraxium.ps2.Item method)
(auraxium.ps2.Weapon method)
attacker_character_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
attacker_fire_mode_id (auraxium.event.Death attribute)
(auraxium.models.Death attribute)
attacker_loadout_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
attacker_team_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
attacker_vehicle_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
attacker_weapon_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
auraxium.base
module
auraxium.census
module
auraxium.errors
module
auraxium.event
module
auraxium.models
module
auraxium.models.base
module
auraxium.ps2
module
auraxium.ps2.leaderboard
module
auraxium.types
module
AuraxiumException
automatic (auraxium.ps2.FireMode attribute)
available_points (auraxium.models.CharacterData.Certs attribute)
B
BadRequestSyntaxError
battle_rank (auraxium.event.BattleRankUp attribute)
(auraxium.ps2.Character attribute)
BattleRankUp (class in auraxium.event)
by_char() (in module auraxium.ps2.leaderboard)
by_char_multi() (in module auraxium.ps2.leaderboard)
C
Cached (class in auraxium.base)
callback() (auraxium.event.Trigger method)
can_chamber_ironsights (auraxium.ps2.FireGroup attribute)
can_iron_sight (auraxium.models.PlayerStateGroup attribute)
capacity (auraxium.models.WeaponAmmoSlot attribute)
(auraxium.models.WeaponDatasheet attribute)
case() (auraxium.census.Query method)
categories() (auraxium.ps2.SkillSet method)
category() (auraxium.ps2.DirectiveTree method)
(auraxium.ps2.Item method)
(auraxium.ps2.SkillLine method)
CensusData (in module auraxium.types)
CensusError
cert_price (auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
certs (auraxium.ps2.Character attribute)
chamber_duration_ms (auraxium.ps2.FireGroup attribute)
Character (class in auraxium.ps2)
character() (auraxium.ps2.OutfitMember method)
character_id (auraxium.event.AchievementAdded attribute)
(auraxium.event.BattleRankUp attribute)
(auraxium.event.Death attribute)
(auraxium.event.GainExperience attribute)
(auraxium.event.ItemAdded attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.event.PlayerLogin attribute)
(auraxium.event.PlayerLogout attribute)
(auraxium.event.SkillAdded attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.CharacterAchievement attribute)
(auraxium.models.CharacterDirective attribute)
(auraxium.models.CharacterDirectiveObjective attribute)
(auraxium.models.CharacterDirectiveTier attribute)
(auraxium.models.CharacterDirectiveTree attribute)
(auraxium.models.Death attribute)
(auraxium.models.GainExperience attribute)
(auraxium.models.ItemAdded attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.models.PlayerLogin attribute)
(auraxium.models.PlayerLogout attribute)
(auraxium.models.SkillAdded attribute)
(auraxium.models.VehicleDestroy attribute)
character_loadout_id (auraxium.event.Death attribute)
(auraxium.models.Death attribute)
CharacterAchievement (class in auraxium.models)
CharacterData (class in auraxium.models)
CharacterData.BattleRank (class in auraxium.models)
CharacterData.Certs (class in auraxium.models)
CharacterData.DailyRibbon (class in auraxium.models)
CharacterData.Name (class in auraxium.models)
CharacterData.Times (class in auraxium.models)
CharacterDirective (class in auraxium.models)
CharacterDirectiveObjective (class in auraxium.models)
CharacterDirectiveTier (class in auraxium.models)
CharacterDirectiveTree (class in auraxium.models)
CharacterEvent (class in auraxium.models.base)
characters (auraxium.event.Trigger attribute)
check() (auraxium.event.Trigger method)
Client (class in auraxium)
clip_size (auraxium.models.WeaponAmmoSlot attribute)
(auraxium.models.WeaponDatasheet attribute)
close() (auraxium.Client method)
(auraxium.event.EventClient method)
code (auraxium.ps2.ItemType attribute)
(auraxium.ps2.Zone attribute)
code_name (auraxium.ps2.Loadout attribute)
code_tag (auraxium.ps2.Faction attribute)
cof_grow_rate (auraxium.models.PlayerStateGroup attribute)
cof_max (auraxium.models.PlayerStateGroup attribute)
cof_min (auraxium.models.PlayerStateGroup attribute)
cof_override (auraxium.ps2.FireMode attribute)
cof_pellet_spread (auraxium.ps2.FireMode attribute)
cof_range (auraxium.ps2.FireMode attribute)
cof_recoil (auraxium.ps2.FireMode attribute)
cof_recovery_delay_ms (auraxium.models.PlayerStateGroup attribute)
cof_recovery_delay_threshold (auraxium.models.PlayerStateGroup attribute)
cof_recovery_rate (auraxium.models.PlayerStateGroup attribute)
cof_scalar (auraxium.ps2.FireMode attribute)
cof_scalar_moving (auraxium.ps2.FireMode attribute)
cof_shots_before_penalty (auraxium.models.PlayerStateGroup attribute)
cof_turn_penalty (auraxium.models.PlayerStateGroup attribute)
collection (auraxium.base.Ps2Object attribute)
(auraxium.errors.InvalidSearchTermError attribute)
completion_count (auraxium.ps2.DirectiveTier attribute)
completion_time (auraxium.models.CharacterDirective attribute)
(auraxium.models.CharacterDirectiveTier attribute)
(auraxium.models.CharacterDirectiveTree attribute)
completion_time_date (auraxium.models.CharacterDirective attribute)
(auraxium.models.CharacterDirectiveTier attribute)
(auraxium.models.CharacterDirectiveTree attribute)
conditions (auraxium.event.Trigger attribute)
connect() (auraxium.event.EventClient method)
context (auraxium.event.ItemAdded attribute)
(auraxium.models.ItemAdded attribute)
ContinentLock (class in auraxium.event)
copy() (auraxium.census.JoinedQuery class method)
(auraxium.census.Query class method)
(auraxium.census.QueryBase class method)
cost (auraxium.ps2.Vehicle attribute)
cost_resource_id (auraxium.ps2.Vehicle attribute)
count (auraxium.models.CharacterData.DailyRibbon attribute)
count() (auraxium.base.Ps2Object class method)
(auraxium.Client method)
count_max (auraxium.ps2.Reward attribute)
(auraxium.ps2.RewardType attribute)
count_min (auraxium.ps2.Reward attribute)
(auraxium.ps2.RewardType attribute)
create_join() (auraxium.census.QueryBase method)
creation (auraxium.models.CharacterData.Times attribute)
creation_date (auraxium.models.CharacterData.Times attribute)
Currency (class in auraxium.ps2)
currency() (auraxium.ps2.Character method)
CurrencyData (class in auraxium.models)
current_directive_tier_id (auraxium.models.CharacterDirectiveTree attribute)
current_level (auraxium.models.CharacterDirectiveTree attribute)
D
damage (auraxium.models.WeaponDatasheet attribute)
damage_direct_effect_id (auraxium.ps2.FireMode attribute)
damage_head_multiplier (auraxium.ps2.FireMode attribute)
damage_indirect_effect_id (auraxium.ps2.FireMode attribute)
damage_legs_multiplier (auraxium.ps2.FireMode attribute)
damage_max (auraxium.models.WeaponDatasheet attribute)
data (auraxium.census.JoinedQuery attribute)
(auraxium.census.Query attribute)
(auraxium.census.QueryBase attribute)
datasheet() (auraxium.ps2.Item method)
(auraxium.ps2.Weapon method)
date (auraxium.models.CharacterData.DailyRibbon attribute)
de (auraxium.types.LocaleData attribute)
Death (class in auraxium.event)
description (auraxium.models.OutfitRankData attribute)
(auraxium.ps2.AbilityType attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.ArmourInfo attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.EffectType attribute)
(auraxium.ps2.Experience attribute)
(auraxium.ps2.FacilityType attribute)
(auraxium.ps2.FireMode attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MetagameEvent attribute)
(auraxium.ps2.ObjectiveType attribute)
(auraxium.ps2.Profile attribute)
(auraxium.ps2.ResistInfo attribute)
(auraxium.ps2.ResistType attribute)
(auraxium.ps2.ResourceType attribute)
(auraxium.ps2.RewardType attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Vehicle attribute)
(auraxium.ps2.VehicleAttachment attribute)
(auraxium.ps2.World attribute)
(auraxium.ps2.Zone attribute)
(auraxium.ps2.ZoneEffectType attribute)
detonate_distance (auraxium.ps2.Projectile attribute)
detonate_on_contact (auraxium.ps2.Projectile attribute)
direct_damage (auraxium.models.WeaponDatasheet attribute)
Directive (class in auraxium.ps2)
directive() (auraxium.ps2.Character method)
directive_id (auraxium.models.CharacterDirectiveObjective attribute)
directive_objective() (auraxium.ps2.Character method)
directive_points (auraxium.ps2.DirectiveTier attribute)
directive_tier() (auraxium.ps2.Character method)
directive_tier_id (auraxium.models.CharacterDirectiveTier attribute)
(auraxium.ps2.Directive attribute)
directive_tree() (auraxium.ps2.Character method)
directive_tree_category_id (auraxium.ps2.DirectiveTree attribute)
directive_tree_id (auraxium.models.CharacterDirective attribute)
(auraxium.models.CharacterDirectiveTier attribute)
(auraxium.models.CharacterDirectiveTree attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
DirectiveData (class in auraxium.models)
directives() (auraxium.ps2.DirectiveTier method)
(auraxium.ps2.DirectiveTree method)
DirectiveTier (class in auraxium.ps2)
DirectiveTierData (class in auraxium.models)
DirectiveTree (class in auraxium.ps2)
DirectiveTreeCategory (class in auraxium.ps2)
DirectiveTreeCategoryData (class in auraxium.models)
DirectiveTreeData (class in auraxium.models)
disconnect() (auraxium.event.EventClient method)
dispatch() (auraxium.event.EventClient method)
distance_max (auraxium.ps2.Ability attribute)
distinct() (auraxium.census.Query method)
drag (auraxium.ps2.Projectile attribute)
duration_held (auraxium.event.FacilityControl attribute)
(auraxium.models.FacilityControl attribute)
duration_seconds (auraxium.ps2.Effect attribute)
E
earned_points (auraxium.models.CharacterData.Certs attribute)
Effect (class in auraxium.ps2)
effect_type_id (auraxium.ps2.Effect attribute)
EffectData (class in auraxium.models)
EffectType (class in auraxium.ps2)
EffectTypeData (class in auraxium.models)
empty() (auraxium.types.LocaleData class method)
en (auraxium.types.LocaleData attribute)
endpoint_status() (auraxium.event.EventClient method)
EQ (auraxium.census.SearchModifier property)
equip_ms (auraxium.ps2.Weapon attribute)
es (auraxium.types.LocaleData attribute)
ess_endpoint (auraxium.event.EventClient attribute)
Event (class in auraxium.event)
(class in auraxium.models.base)
EventClient (class in auraxium.event)
events (auraxium.event.Trigger attribute)
events() (auraxium.ps2.Character method)
(auraxium.ps2.World method)
events_grouped() (auraxium.ps2.Character method)
exact_match_first() (auraxium.census.Query method)
Experience (class in auraxium.ps2)
experience_bonus (auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
(auraxium.ps2.MetagameEvent attribute)
experience_id (auraxium.event.GainExperience attribute)
(auraxium.models.GainExperience attribute)
ExperienceData (class in auraxium.models)
ExperienceRank (class in auraxium.ps2)
ExperienceRankData (class in auraxium.models)
ExperienceRankData.EmpireData (class in auraxium.models)
expire_msec (auraxium.ps2.Ability attribute)
F
facility_id (auraxium.event.FacilityControl attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.FacilityControl attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.models.VehicleDestroy attribute)
(auraxium.ps2.MapRegion attribute)
facility_name (auraxium.ps2.MapRegion attribute)
facility_type (auraxium.ps2.MapRegion attribute)
facility_type_id (auraxium.ps2.MapRegion attribute)
FacilityControl (class in auraxium.event)
FacilityType (class in auraxium.ps2)
FacilityTypeData (class in auraxium.models)
facing() (auraxium.ps2.ArmourInfo method)
Faction (class in auraxium.ps2)
faction() (auraxium.ps2.Character method)
(auraxium.ps2.Item method)
(auraxium.ps2.Loadout method)
(auraxium.ps2.VehicleAttachment method)
faction_id (auraxium.event.VehicleDestroy attribute)
(auraxium.models.VehicleDestroy attribute)
(auraxium.ps2.Character attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.Loadout attribute)
(auraxium.ps2.VehicleAttachment attribute)
faction_nc (auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
faction_tr (auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
faction_vs (auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
FactionData (class in auraxium.models)
factions() (auraxium.ps2.Vehicle method)
fallback_hook() (auraxium.models.base.FallbackMixin static method)
FallbackMixin (class in auraxium.models.base)
field (auraxium.census.SearchTerm attribute)
(auraxium.errors.InvalidSearchTermError attribute)
filter_experience() (auraxium.event.GainExperience class method)
find() (auraxium.base.Ps2Object class method)
(auraxium.Client method)
finish (auraxium.models.CharacterAchievement attribute)
finish_date (auraxium.models.CharacterAchievement attribute)
fire_ammo_per_shot (auraxium.ps2.FireMode attribute)
fire_auto_fire_ms (auraxium.ps2.FireMode attribute)
fire_burst_count (auraxium.ps2.FireMode attribute)
fire_charge_up_ms (auraxium.ps2.FireMode attribute)
fire_cone (auraxium.models.WeaponDatasheet attribute)
fire_cone_max (auraxium.models.WeaponDatasheet attribute)
fire_cone_min (auraxium.models.WeaponDatasheet attribute)
fire_delay_ms (auraxium.ps2.FireMode attribute)
fire_detect_range (auraxium.ps2.FireMode attribute)
fire_duration_ms (auraxium.ps2.FireMode attribute)
fire_groups() (auraxium.ps2.Weapon method)
fire_mode_type_id (auraxium.ps2.FireMode attribute)
fire_modes() (auraxium.ps2.FireGroup method)
fire_pellets_per_shot (auraxium.ps2.FireMode attribute)
fire_rate_ms (auraxium.models.WeaponDatasheet attribute)
fire_rate_ms_min (auraxium.models.WeaponDatasheet attribute)
fire_rate_mx_max (auraxium.models.WeaponDatasheet attribute)
fire_refire_ms (auraxium.ps2.FireMode attribute)
FireGroup (class in auraxium.ps2)
FireGroupData (class in auraxium.models)
FireMode (class in auraxium.ps2)
FireModeData (class in auraxium.models)
FireModeType (class in auraxium.ps2)
first (auraxium.models.CharacterData.Name attribute)
first_lower (auraxium.models.CharacterData.Name attribute)
first_use_delay_msec (auraxium.ps2.Ability attribute)
flag_toggle (auraxium.ps2.Ability attribute)
flatten() (auraxium.SequenceProxy method)
flight_type() (auraxium.ps2.Projectile method)
fr (auraxium.types.LocaleData attribute)
friends() (auraxium.ps2.Character method)
from_base() (auraxium.census.QueryBaseData class method)
from_iron_sights_ms (auraxium.ps2.Weapon attribute)
from_value() (auraxium.census.SearchModifier class method)
G
GainExperience (class in auraxium.event)
generate_subscription() (auraxium.event.Trigger method)
get() (auraxium.base.Ps2Object class method)
(auraxium.Client method)
get_by_facility_id() (auraxium.ps2.MapRegion class method)
get_by_faction() (auraxium.ps2.Vehicle class method)
get_by_id() (auraxium.base.Cached class method)
(auraxium.base.Ps2Object class method)
(auraxium.Client method)
get_by_name() (auraxium.base.Named class method)
(auraxium.Client method)
(auraxium.ps2.Character class method)
(auraxium.ps2.Outfit class method)
(auraxium.ps2.Weapon class method)
(auraxium.ps2.World class method)
get_by_objective_group() (auraxium.ps2.Objective class method)
get_by_reward_group() (auraxium.ps2.Reward class method)
get_by_reward_set() (auraxium.ps2.Reward class method)
get_by_tag() (auraxium.ps2.Outfit class method)
get_connected() (auraxium.ps2.MapRegion method)
get_online() (auraxium.ps2.Character class method)
get_trigger() (auraxium.event.EventClient method)
gifted_points (auraxium.models.CharacterData.Certs attribute)
grant_item() (auraxium.ps2.Skill method)
grant_item_id (auraxium.ps2.Skill attribute)
gravity (auraxium.ps2.Projectile attribute)
grief_immune (auraxium.ps2.FireMode attribute)
GT (auraxium.census.SearchModifier property)
GTE (auraxium.census.SearchModifier property)
H
has() (auraxium.census.Query method)
head_id (auraxium.ps2.Character attribute)
heat_bleed_off_rate (auraxium.ps2.Weapon attribute)
heat_capacity (auraxium.ps2.Weapon attribute)
heat_overheat_penalty_ms (auraxium.ps2.Weapon attribute)
heat_per_shot (auraxium.ps2.FireMode attribute)
heat_recovery_delay_ms (auraxium.ps2.FireMode attribute)
heat_threshold (auraxium.ps2.FireMode attribute)
hex_size (auraxium.ps2.Zone attribute)
hex_type (auraxium.ps2.MapHex attribute)
hide() (auraxium.census.QueryBase method)
I
icon_id (auraxium.ps2.Currency attribute)
id (auraxium.ps2.Ability attribute)
(auraxium.ps2.AbilityType attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.ArmourInfo attribute)
(auraxium.ps2.Character attribute)
(auraxium.ps2.Currency attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.DirectiveTreeCategory attribute)
(auraxium.ps2.Effect attribute)
(auraxium.ps2.EffectType attribute)
(auraxium.ps2.Experience attribute)
(auraxium.ps2.FacilityType attribute)
(auraxium.ps2.Faction attribute)
(auraxium.ps2.FireGroup attribute)
(auraxium.ps2.FireMode attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.ItemCategory attribute)
(auraxium.ps2.ItemType attribute)
(auraxium.ps2.Loadout attribute)
(auraxium.ps2.MapRegion attribute)
(auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
(auraxium.ps2.MetagameEvent attribute)
(auraxium.ps2.Objective attribute)
(auraxium.ps2.ObjectiveType attribute)
(auraxium.ps2.Outfit attribute)
(auraxium.ps2.OutfitMember attribute)
(auraxium.ps2.Profile attribute)
(auraxium.ps2.Projectile attribute)
(auraxium.ps2.ResistInfo attribute)
(auraxium.ps2.ResistType attribute)
(auraxium.ps2.ResourceType attribute)
(auraxium.ps2.Reward attribute)
(auraxium.ps2.RewardType attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Title attribute)
(auraxium.ps2.Vehicle attribute)
(auraxium.ps2.VehicleAttachment attribute)
(auraxium.ps2.Weapon attribute)
(auraxium.ps2.World attribute)
(auraxium.ps2.Zone attribute)
(auraxium.ps2.ZoneEffect attribute)
(auraxium.ps2.ZoneEffectType attribute)
id_field (auraxium.base.Ps2Object attribute)
image() (auraxium.ps2.ExperienceRank method)
(auraxium.ps2.MarketingBundle method)
image_id (auraxium.models.base.ImageData attribute)
(auraxium.models.ExperienceRankData.EmpireData attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.Faction attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Vehicle attribute)
image_path (auraxium.models.base.ImageData attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.Faction attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Vehicle attribute)
image_set_id (auraxium.models.base.ImageData attribute)
(auraxium.models.ExperienceRankData.EmpireData attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.Faction attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Vehicle attribute)
ImageData (class in auraxium.models.base)
IN (auraxium.census.SearchModifier property)
include_null() (auraxium.census.Query method)
indirect_damage (auraxium.models.WeaponDatasheet attribute)
infer() (auraxium.census.SearchTerm class method)
initial_faction_id (auraxium.ps2.Region attribute)
InstanceProxy (class in auraxium)
InvalidSearchTermError
InvalidServiceIDError
inventory_cap (auraxium.ps2.Currency attribute)
iron_sights (auraxium.ps2.FireMode attribute)
is_critical (auraxium.event.Death attribute)
(auraxium.models.Death attribute)
is_default_attachment (auraxium.ps2.Item attribute)
is_drain (auraxium.ps2.Effect attribute)
is_dynamic() (auraxium.ps2.Zone method)
is_headshot (auraxium.event.Death attribute)
(auraxium.models.Death attribute)
is_heat_weapon() (auraxium.ps2.Weapon method)
is_online() (auraxium.ps2.Character method)
is_vehicle_weapon (auraxium.ps2.Item attribute)
it (auraxium.types.LocaleData attribute)
Item (class in auraxium.ps2)
item() (auraxium.ps2.MarketingBundleSingle method)
(auraxium.ps2.VehicleAttachment method)
(auraxium.ps2.Weapon method)
item_category_id (auraxium.ps2.Item attribute)
item_count (auraxium.event.ItemAdded attribute)
(auraxium.models.ItemAdded attribute)
item_id (auraxium.event.ItemAdded attribute)
(auraxium.models.ItemAdded attribute)
(auraxium.models.WeaponDatasheet attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
item_quantity (auraxium.ps2.MarketingBundleSingle attribute)
item_type_id (auraxium.ps2.Item attribute)
ItemAdded (class in auraxium.event)
ItemCategory (class in auraxium.ps2)
ItemCategoryData (class in auraxium.models)
ItemData (class in auraxium.models)
items() (auraxium.ps2.Character method)
(auraxium.ps2.MarketingBundle method)
ItemType (class in auraxium.ps2)
ItemTypeData (class in auraxium.models)
J
JoinedQuery (class in auraxium.census)
JoinedQueryData (class in auraxium.census)
joins (auraxium.census.QueryBase attribute)
L
lang() (auraxium.census.Query method)
laser_guided (auraxium.ps2.FireMode attribute)
last_login (auraxium.models.CharacterData.Times attribute)
last_login_date (auraxium.models.CharacterData.Times attribute)
last_run (auraxium.event.Trigger attribute)
last_save (auraxium.models.CharacterAchievement attribute)
(auraxium.models.CharacterData.Times attribute)
last_save_date (auraxium.models.CharacterAchievement attribute)
(auraxium.models.CharacterData.Times attribute)
latency() (auraxium.Client method)
leader() (auraxium.ps2.Outfit method)
leader_character_id (auraxium.ps2.Outfit attribute)
lifespan (auraxium.ps2.Projectile attribute)
limit() (auraxium.census.Query method)
limit_per_db() (auraxium.census.Query method)
Loadout (class in auraxium.ps2)
loadout_id (auraxium.event.GainExperience attribute)
(auraxium.models.GainExperience attribute)
LoadoutData (class in auraxium.models)
LocaleData (class in auraxium.types)
location_x (auraxium.ps2.MapRegion attribute)
location_y (auraxium.ps2.MapRegion attribute)
location_z (auraxium.ps2.MapRegion attribute)
lockon_acceleration (auraxium.ps2.Projectile attribute)
lockon_acquire_close_ms (auraxium.ps2.FireMode attribute)
lockon_acquire_far_ms (auraxium.ps2.FireMode attribute)
lockon_acquire_ms (auraxium.ps2.FireMode attribute)
lockon_angle (auraxium.ps2.FireMode attribute)
lockon_lifespan (auraxium.ps2.Projectile attribute)
lockon_lose_angle (auraxium.ps2.Projectile attribute)
lockon_lose_ms (auraxium.ps2.FireMode attribute)
lockon_maintain (auraxium.ps2.FireMode attribute)
lockon_radius (auraxium.ps2.FireMode attribute)
lockon_range (auraxium.ps2.FireMode attribute)
lockon_range_close (auraxium.ps2.FireMode attribute)
lockon_range_far (auraxium.ps2.FireMode attribute)
lockon_required (auraxium.ps2.FireMode attribute)
lockon_seek_in_flight (auraxium.ps2.Projectile attribute)
login_count (auraxium.models.CharacterData.Times attribute)
loop (auraxium.Client attribute)
LT (auraxium.census.SearchModifier property)
LTE (auraxium.census.SearchModifier property)
M
MaintenanceError
map() (auraxium.ps2.World method)
map_region() (auraxium.ps2.MapHex method)
(auraxium.ps2.Region method)
map_region_id (auraxium.ps2.MapHex attribute)
MapHex (class in auraxium.ps2)
MapHexData (class in auraxium.models)
MapRegion (class in auraxium.ps2)
MapRegionData (class in auraxium.models)
MarketingBundle (class in auraxium.ps2)
MarketingBundleData (class in auraxium.models)
MarketingBundleSingle (class in auraxium.ps2)
MarketingBundleSingleData (class in auraxium.models)
max_damage (auraxium.ps2.FireMode attribute)
max_damage_ind (auraxium.ps2.FireMode attribute)
max_damage_ind_radius (auraxium.ps2.FireMode attribute)
max_damage_range (auraxium.ps2.FireMode attribute)
max_stack_size (auraxium.ps2.Item attribute)
melee_detect_height (auraxium.ps2.Weapon attribute)
melee_detect_width (auraxium.ps2.Weapon attribute)
member_count (auraxium.ps2.Outfit attribute)
member_since (auraxium.ps2.OutfitMember attribute)
member_since_date (auraxium.ps2.OutfitMember attribute)
members() (auraxium.ps2.Outfit method)
metagame_event_id (auraxium.event.ContinentLock attribute)
(auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
metagame_event_state (auraxium.event.MetagameEvent attribute)
(auraxium.models.MetagameEvent attribute)
MetagameEvent (class in auraxium.event)
(class in auraxium.ps2)
MetagameEventData (class in auraxium.models)
MetagameEventState (class in auraxium.ps2)
min_damage (auraxium.ps2.FireMode attribute)
min_damage_ind (auraxium.ps2.FireMode attribute)
min_damage_ind_radius (auraxium.ps2.FireMode attribute)
min_damage_range (auraxium.ps2.FireMode attribute)
minutes_played (auraxium.models.CharacterData.Times attribute)
MissingServiceIDError
model_config (auraxium.models.CharacterData.BattleRank attribute)
(auraxium.models.CharacterData.Certs attribute)
(auraxium.models.CharacterData.DailyRibbon attribute)
(auraxium.models.CharacterData.Name attribute)
(auraxium.models.CharacterData.Times attribute)
(auraxium.models.ExperienceRankData.EmpireData attribute)
model_fields (auraxium.models.CharacterData.BattleRank attribute)
(auraxium.models.CharacterData.Certs attribute)
(auraxium.models.CharacterData.DailyRibbon attribute)
(auraxium.models.CharacterData.Name attribute)
(auraxium.models.CharacterData.Times attribute)
(auraxium.models.ExperienceRankData.EmpireData attribute)
(auraxium.types.LocaleData attribute)
modifier (auraxium.census.SearchTerm attribute)
module
auraxium.base
auraxium.census
auraxium.errors
auraxium.event
auraxium.models
auraxium.models.base
auraxium.ps2
auraxium.ps2.leaderboard
auraxium.types
move_modifier (auraxium.ps2.FireMode attribute)
(auraxium.ps2.Weapon attribute)
multiplier_when_headshot (auraxium.ps2.ResistInfo attribute)
N
name (auraxium.event.Trigger attribute)
(auraxium.models.OutfitRankData attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.Currency attribute)
(auraxium.ps2.Directive attribute)
(auraxium.ps2.DirectiveTier attribute)
(auraxium.ps2.DirectiveTree attribute)
(auraxium.ps2.DirectiveTreeCategory attribute)
(auraxium.ps2.Faction attribute)
(auraxium.ps2.Item attribute)
(auraxium.ps2.ItemCategory attribute)
(auraxium.ps2.ItemType attribute)
(auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
(auraxium.ps2.MetagameEvent attribute)
(auraxium.ps2.Outfit attribute)
(auraxium.ps2.Region attribute)
(auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
(auraxium.ps2.Title attribute)
(auraxium.ps2.Vehicle attribute)
(auraxium.ps2.World attribute)
(auraxium.ps2.Zone attribute)
name_long() (auraxium.ps2.Character method)
name_lower (auraxium.ps2.Outfit attribute)
Named (class in auraxium.base)
namespace (auraxium.errors.InvalidSearchTermError attribute)
nc (auraxium.ps2.ExperienceRank attribute)
nc_image_path (auraxium.ps2.ExperienceRank attribute)
nc_population (auraxium.event.ContinentLock attribute)
NE (auraxium.census.SearchModifier property)
new_faction_id (auraxium.event.FacilityControl attribute)
(auraxium.models.FacilityControl attribute)
next_use_delay_msec (auraxium.ps2.Ability attribute)
NotFoundError
O
Objective (class in auraxium.ps2)
objective_group_id (auraxium.models.CharacterDirectiveObjective attribute)
(auraxium.ps2.Achievement attribute)
(auraxium.ps2.Objective attribute)
objective_id (auraxium.models.CharacterDirectiveObjective attribute)
objective_set_id (auraxium.ps2.Directive attribute)
objective_type_id (auraxium.ps2.Objective attribute)
ObjectiveData (class in auraxium.models)
objectives() (auraxium.ps2.Achievement method)
(auraxium.ps2.Directive method)
ObjectiveType (class in auraxium.ps2)
ObjectiveTypeData (class in auraxium.models)
offset() (auraxium.census.Query method)
old_faction_id (auraxium.event.FacilityControl attribute)
(auraxium.models.FacilityControl attribute)
online_status() (auraxium.ps2.Character method)
ordinal (auraxium.models.OutfitRankData attribute)
other_id (auraxium.event.GainExperience attribute)
(auraxium.models.GainExperience attribute)
Outfit (class in auraxium.ps2)
outfit() (auraxium.ps2.Character method)
(auraxium.ps2.OutfitMember method)
outfit_id (auraxium.event.FacilityControl attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.models.FacilityControl attribute)
(auraxium.models.OutfitRankData attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.ps2.OutfitMember attribute)
outfit_member() (auraxium.ps2.Character method)
OutfitData (class in auraxium.models)
OutfitMember (class in auraxium.ps2)
OutfitMemberData (class in auraxium.models)
OutfitRankData (class in auraxium.models)
P
passive_ability_id (auraxium.ps2.Item attribute)
Payload (class in auraxium.models.base)
PayloadError
percent_to_next (auraxium.models.CharacterData.BattleRank attribute)
(auraxium.models.CharacterData.Certs attribute)
Period (class in auraxium.ps2.leaderboard)
player_state_group_id (auraxium.models.PlayerStateGroup attribute)
(auraxium.ps2.FireMode attribute)
player_state_id (auraxium.models.PlayerStateGroup attribute)
PlayerFacilityCapture (class in auraxium.event)
PlayerFacilityDefend (class in auraxium.event)
PlayerLogin (class in auraxium.event)
PlayerLogout (class in auraxium.event)
PlayerState (class in auraxium.ps2)
PlayerStateGroup (class in auraxium.models)
prestive_level (auraxium.ps2.Character attribute)
previous_faction (auraxium.event.ContinentLock attribute)
Profile (class in auraxium.ps2)
profile() (auraxium.ps2.Character method)
(auraxium.ps2.Loadout method)
profile_id (auraxium.ps2.Character attribute)
(auraxium.ps2.Loadout attribute)
ProfileData (class in auraxium.models)
profiles() (auraxium.ps2.Item method)
Projectile (class in auraxium.ps2)
projectile() (auraxium.ps2.FireMode method)
projectile_flight_type_id (auraxium.ps2.Projectile attribute)
projectile_speed_override (auraxium.ps2.FireMode attribute)
ProjectileData (class in auraxium.models)
ProjectileFlightType (class in auraxium.ps2)
Ps2Object (class in auraxium.base)
Q
qualify_requirement_id (auraxium.ps2.Directive attribute)
Query (class in auraxium.census)
query() (auraxium.base.Ps2Object method)
QueryBase (class in auraxium.census)
QueryBaseData (class in auraxium.census)
QueryData (class in auraxium.census)
R
radius_max (auraxium.ps2.Ability attribute)
range (auraxium.models.WeaponDatasheet attribute)
rank (auraxium.ps2.ExperienceRank attribute)
(auraxium.ps2.OutfitMember attribute)
rank_ordinal (auraxium.ps2.OutfitMember attribute)
ranks() (auraxium.ps2.Outfit method)
recoil_angle_max (auraxium.ps2.FireMode attribute)
recoil_angle_min (auraxium.ps2.FireMode attribute)
recoil_first_shot_modifier (auraxium.ps2.FireMode attribute)
recoil_horizontal_max (auraxium.ps2.FireMode attribute)
recoil_horizontal_max_increase (auraxium.ps2.FireMode attribute)
recoil_horizontal_min (auraxium.ps2.FireMode attribute)
recoil_horizontal_min_increase (auraxium.ps2.FireMode attribute)
recoil_horizontal_tolerance (auraxium.ps2.FireMode attribute)
recoil_increase (auraxium.ps2.FireMode attribute)
recoil_increase_crouched (auraxium.ps2.FireMode attribute)
recoil_magnitude_max (auraxium.ps2.FireMode attribute)
recoil_magnitude_min (auraxium.ps2.FireMode attribute)
recoil_max_total_magnitude (auraxium.ps2.FireMode attribute)
recoil_recovery_acceleration (auraxium.ps2.FireMode attribute)
recoil_recovery_delay_ms (auraxium.ps2.FireMode attribute)
recoil_recovery_rate (auraxium.ps2.FireMode attribute)
recoil_shots_at_min_magnitude (auraxium.ps2.FireMode attribute)
refill_ammo_delay_ms (auraxium.models.WeaponAmmoSlot attribute)
refill_ammo_rate (auraxium.models.WeaponAmmoSlot attribute)
Region (class in auraxium.ps2)
region_id (auraxium.ps2.Region attribute)
RegionData (class in auraxium.models)
release_time (auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
reload_ammo_fill_ms (auraxium.ps2.FireMode attribute)
reload_block_auto (auraxium.ps2.FireMode attribute)
reload_chamber_ms (auraxium.ps2.FireMode attribute)
reload_continuous (auraxium.ps2.FireMode attribute)
reload_loop_end_ms (auraxium.ps2.FireMode attribute)
reload_loop_start_ms (auraxium.ps2.FireMode attribute)
reload_ms (auraxium.models.WeaponDatasheet attribute)
reload_ms_max (auraxium.models.WeaponDatasheet attribute)
reload_ms_min (auraxium.models.WeaponDatasheet attribute)
reload_time_ms (auraxium.ps2.FireMode attribute)
remove_trigger() (auraxium.event.EventClient method)
repeatable (auraxium.ps2.Achievement attribute)
request() (auraxium.Client method)
required_item() (auraxium.ps2.SkillSet method)
required_item_id (auraxium.ps2.SkillSet attribute)
resist_amount (auraxium.ps2.ResistInfo attribute)
resist_info() (auraxium.ps2.Loadout method)
(auraxium.ps2.Profile method)
resist_percent (auraxium.ps2.ResistInfo attribute)
resist_type() (auraxium.ps2.Effect method)
resist_type_id (auraxium.ps2.Effect attribute)
(auraxium.ps2.ResistInfo attribute)
ResistInfo (class in auraxium.ps2)
ResistInfoData (class in auraxium.models)
ResistType (class in auraxium.ps2)
ResistTypeData (class in auraxium.models)
resolve() (auraxium.census.Query method)
(auraxium.InstanceProxy method)
resource_cost_per_msec (auraxium.ps2.Ability attribute)
resource_first_cost (auraxium.ps2.Ability attribute)
resource_type() (auraxium.ps2.Ability method)
resource_type_id (auraxium.ps2.Ability attribute)
ResourceType (class in auraxium.ps2)
ResourceTypeData (class in auraxium.models)
ResponseError
RESTPayload (class in auraxium.models.base)
retry() (auraxium.census.Query method)
reuse_delay_msec (auraxium.ps2.Ability attribute)
Reward (class in auraxium.ps2)
reward() (auraxium.ps2.Achievement method)
reward_amount (auraxium.ps2.MapRegion attribute)
reward_currency_id (auraxium.ps2.MapRegion attribute)
reward_id (auraxium.ps2.Achievement attribute)
reward_set_id (auraxium.ps2.DirectiveTier attribute)
reward_type_id (auraxium.ps2.Reward attribute)
RewardData (class in auraxium.models)
rewards() (auraxium.ps2.DirectiveTier method)
RewardType (class in auraxium.ps2)
RewardTypeData (class in auraxium.models)
run() (auraxium.event.Trigger method)
S
SearchModifier (class in auraxium.census)
SearchTerm (class in auraxium.census)
SequenceProxy (class in auraxium)
serialise() (auraxium.census.JoinedQuery method)
(auraxium.census.SearchModifier static method)
(auraxium.census.SearchTerm method)
ServerError
service_id (auraxium.Client attribute)
ServiceUnavailableError
session (auraxium.Client attribute)
set_fields() (auraxium.census.JoinedQuery method)
set_inject_at() (auraxium.census.JoinedQuery method)
set_list() (auraxium.census.JoinedQuery method)
set_outer() (auraxium.census.JoinedQuery method)
shield_bypass_pct (auraxium.ps2.FireMode attribute)
show() (auraxium.census.QueryBase method)
show_clip_size (auraxium.models.WeaponDatasheet attribute)
show_fire_modes (auraxium.models.WeaponDatasheet attribute)
show_range (auraxium.models.WeaponDatasheet attribute)
single_shot (auraxium.event.Trigger attribute)
Skill (class in auraxium.ps2)
skill() (auraxium.ps2.Character method)
skill_category_id (auraxium.ps2.SkillLine attribute)
skill_category_index (auraxium.ps2.SkillLine attribute)
skill_id (auraxium.event.SkillAdded attribute)
(auraxium.models.SkillAdded attribute)
skill_line() (auraxium.ps2.Skill method)
skill_line_id (auraxium.ps2.Skill attribute)
skill_line_index (auraxium.ps2.Skill attribute)
skill_lines() (auraxium.ps2.SkillCategory method)
skill_points (auraxium.ps2.Skill attribute)
(auraxium.ps2.SkillCategory attribute)
(auraxium.ps2.SkillLine attribute)
(auraxium.ps2.SkillSet attribute)
skill_set() (auraxium.ps2.SkillCategory method)
skill_set_id (auraxium.ps2.Item attribute)
(auraxium.ps2.SkillCategory attribute)
skill_set_index (auraxium.ps2.SkillCategory attribute)
skill_sets() (auraxium.ps2.Vehicle method)
SkillAdded (class in auraxium.event)
SkillCategory (class in auraxium.ps2)
SkillCategoryData (class in auraxium.models)
SkillData (class in auraxium.models)
SkillLine (class in auraxium.ps2)
SkillLineData (class in auraxium.models)
skills() (auraxium.ps2.SkillLine method)
SkillSet (class in auraxium.ps2)
SkillSetData (class in auraxium.models)
slot_id (auraxium.ps2.VehicleAttachment attribute)
sort() (auraxium.census.Query method)
speed (auraxium.ps2.Projectile attribute)
speed_max (auraxium.ps2.Projectile attribute)
spent_points (auraxium.models.CharacterData.Certs attribute)
spool_up_initial_refire_ms (auraxium.ps2.FireGroup attribute)
spool_up_ms (auraxium.ps2.FireGroup attribute)
sprint_fire (auraxium.ps2.FireMode attribute)
sprint_recovery_ms (auraxium.ps2.Weapon attribute)
start (auraxium.models.CharacterAchievement attribute)
start() (auraxium.census.Query method)
start_date (auraxium.models.CharacterAchievement attribute)
Stat (class in auraxium.ps2.leaderboard)
stat() (auraxium.ps2.Character method)
stat_by_faction() (auraxium.ps2.Character method)
stat_history() (auraxium.ps2.Character method)
state (auraxium.ps2.World attribute)
state_data (auraxium.models.CharacterDirectiveObjective attribute)
state_groups() (auraxium.ps2.FireMode method)
station_cash_price (auraxium.ps2.MarketingBundle attribute)
(auraxium.ps2.MarketingBundleSingle attribute)
status (auraxium.models.CharacterDirectiveObjective attribute)
status() (auraxium.ps2.World method)
sticks_to_players (auraxium.ps2.Projectile attribute)
sticky (auraxium.ps2.Projectile attribute)
SW (auraxium.census.SearchModifier property)
sway_amplitude_x (auraxium.ps2.FireMode attribute)
sway_amplitude_y (auraxium.ps2.FireMode attribute)
sway_can_steady (auraxium.ps2.FireMode attribute)
sway_period_x (auraxium.ps2.FireMode attribute)
sway_period_y (auraxium.ps2.FireMode attribute)
T
tag() (auraxium.ps2.Faction method)
(auraxium.ps2.Outfit method)
target_type() (auraxium.ps2.Effect method)
target_type_id (auraxium.ps2.Effect attribute)
TargetType (class in auraxium.ps2)
team_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
tether_distance (auraxium.ps2.Projectile attribute)
tier() (auraxium.ps2.Directive method)
tiers() (auraxium.ps2.DirectiveTree method)
time (auraxium.models.CharacterData.DailyRibbon attribute)
time_created (auraxium.ps2.Outfit attribute)
time_created_date (auraxium.ps2.Outfit attribute)
times (auraxium.ps2.Character attribute)
timestamp (auraxium.event.AchievementAdded attribute)
(auraxium.event.BattleRankUp attribute)
(auraxium.event.ContinentLock attribute)
(auraxium.event.Death attribute)
(auraxium.event.FacilityControl attribute)
(auraxium.event.GainExperience attribute)
(auraxium.event.ItemAdded attribute)
(auraxium.event.MetagameEvent attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.event.PlayerLogin attribute)
(auraxium.event.PlayerLogout attribute)
(auraxium.event.SkillAdded attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.FacilityControl attribute)
(auraxium.models.GainExperience attribute)
(auraxium.models.ItemAdded attribute)
(auraxium.models.MetagameEvent attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.models.PlayerLogin attribute)
(auraxium.models.PlayerLogout attribute)
(auraxium.models.SkillAdded attribute)
(auraxium.models.VehicleDestroy attribute)
timing() (auraxium.census.Query method)
title (auraxium.models.ExperienceRankData.EmpireData attribute)
Title (class in auraxium.ps2)
title() (auraxium.ps2.Character method)
title_id (auraxium.ps2.Character attribute)
TitleData (class in auraxium.models)
to_iron_sights_ms (auraxium.ps2.Weapon attribute)
top() (in module auraxium.ps2.leaderboard)
tr (auraxium.ps2.ExperienceRank attribute)
tr_image_path (auraxium.ps2.ExperienceRank attribute)
tr_population (auraxium.event.ContinentLock attribute)
transition_duration_ms (auraxium.ps2.FireGroup attribute)
tree() (auraxium.census.Query method)
(auraxium.ps2.Directive method)
(auraxium.ps2.DirectiveTier method)
trees() (auraxium.ps2.DirectiveTreeCategory method)
Trigger (class in auraxium.event)
trigger() (auraxium.event.EventClient method)
triggering_faction (auraxium.event.ContinentLock attribute)
triggers (auraxium.event.EventClient attribute)
turn_modifier (auraxium.ps2.FireMode attribute)
(auraxium.ps2.Weapon attribute)
turn_rate (auraxium.ps2.Projectile attribute)
type (auraxium.ps2.MetagameEvent attribute)
type() (auraxium.ps2.Ability method)
(auraxium.ps2.Effect method)
(auraxium.ps2.FireMode method)
(auraxium.ps2.Item method)
(auraxium.ps2.Objective method)
(auraxium.ps2.ResistInfo method)
(auraxium.ps2.Reward method)
(auraxium.ps2.ZoneEffect method)
type_id (auraxium.ps2.Vehicle attribute)
type_name (auraxium.ps2.MapHex attribute)
(auraxium.ps2.Vehicle attribute)
U
unequip_ms (auraxium.ps2.Weapon attribute)
UnknownCollectionError
url (auraxium.errors.CensusError attribute)
url() (auraxium.census.Query method)
use_in_water (auraxium.ps2.FireMode attribute)
user_selectable (auraxium.ps2.Faction attribute)
V
value (auraxium.census.SearchTerm attribute)
(auraxium.models.CharacterData.BattleRank attribute)
Vehicle (class in auraxium.ps2)
vehicle() (auraxium.ps2.VehicleAttachment method)
vehicle_id (auraxium.event.Death attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.VehicleDestroy attribute)
(auraxium.ps2.VehicleAttachment attribute)
VehicleAttachment (class in auraxium.ps2)
VehicleAttachmentData (class in auraxium.models)
VehicleData (class in auraxium.models)
VehicleDestroy (class in auraxium.event)
vs (auraxium.ps2.ExperienceRank attribute)
vs_image_path (auraxium.ps2.ExperienceRank attribute)
vs_population (auraxium.event.ContinentLock attribute)
W
wait_for() (auraxium.event.EventClient method)
wait_ready() (auraxium.event.EventClient method)
Weapon (class in auraxium.ps2)
weapon() (auraxium.ps2.Item method)
weapon_group_id (auraxium.ps2.Weapon attribute)
weapon_id (auraxium.models.WeaponAmmoSlot attribute)
weapon_slot_index (auraxium.models.WeaponAmmoSlot attribute)
weapon_stat() (auraxium.ps2.Character method)
weapon_stat_by_faction() (auraxium.ps2.Character method)
WeaponAmmoSlot (class in auraxium.models)
WeaponData (class in auraxium.models)
WeaponDatasheet (class in auraxium.models)
websocket (auraxium.event.EventClient attribute)
World (class in auraxium.ps2)
world() (auraxium.ps2.Character method)
world_id (auraxium.event.AchievementAdded attribute)
(auraxium.event.BattleRankUp attribute)
(auraxium.event.ContinentLock attribute)
(auraxium.event.Death attribute)
(auraxium.event.FacilityControl attribute)
(auraxium.event.GainExperience attribute)
(auraxium.event.ItemAdded attribute)
(auraxium.event.MetagameEvent attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.event.PlayerLogin attribute)
(auraxium.event.PlayerLogout attribute)
(auraxium.event.SkillAdded attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.FacilityControl attribute)
(auraxium.models.GainExperience attribute)
(auraxium.models.ItemAdded attribute)
(auraxium.models.MetagameEvent attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.models.PlayerLogin attribute)
(auraxium.models.PlayerLogout attribute)
(auraxium.models.SkillAdded attribute)
(auraxium.models.VehicleDestroy attribute)
WorldData (class in auraxium.models)
WorldEvent (class in auraxium.models.base)
worlds (auraxium.event.Trigger attribute)
X
x (auraxium.ps2.MapHex attribute)
xp (auraxium.ps2.Experience attribute)
xp_max (auraxium.ps2.ExperienceRank attribute)
Y
y (auraxium.ps2.MapHex attribute)
Z
Zone (class in auraxium.ps2)
zone() (auraxium.ps2.MapRegion method)
(auraxium.ps2.Region method)
zone_effect_type_id (auraxium.ps2.ZoneEffect attribute)
zone_id (auraxium.event.AchievementAdded attribute)
(auraxium.event.BattleRankUp attribute)
(auraxium.event.ContinentLock attribute)
(auraxium.event.Death attribute)
(auraxium.event.FacilityControl attribute)
(auraxium.event.GainExperience attribute)
(auraxium.event.ItemAdded attribute)
(auraxium.event.MetagameEvent attribute)
(auraxium.event.PlayerFacilityCapture attribute)
(auraxium.event.PlayerFacilityDefend attribute)
(auraxium.event.SkillAdded attribute)
(auraxium.event.VehicleDestroy attribute)
(auraxium.models.Death attribute)
(auraxium.models.FacilityControl attribute)
(auraxium.models.GainExperience attribute)
(auraxium.models.ItemAdded attribute)
(auraxium.models.MetagameEvent attribute)
(auraxium.models.PlayerFacilityCapture attribute)
(auraxium.models.PlayerFacilityDefend attribute)
(auraxium.models.SkillAdded attribute)
(auraxium.models.VehicleDestroy attribute)
(auraxium.ps2.MapHex attribute)
(auraxium.ps2.MapRegion attribute)
(auraxium.ps2.Region attribute)
ZoneData (class in auraxium.models)
ZoneEffect (class in auraxium.ps2)
ZoneEffectData (class in auraxium.models)
ZoneEffectType (class in auraxium.ps2)
ZoneEffectTypeData (class in auraxium.models)
zoom_default (auraxium.ps2.FireMode attribute)
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