==================== Collection Reference ==================== ===================================== ================================================================== ================================================================================================ Census Collection Auraxium Comment ===================================== ================================================================== ================================================================================================ ``ability`` :class:`auraxium.ps2.Ability` -- ``ability_type`` :class:`auraxium.ps2.AbilityType` -- ``achievement`` :class:`auraxium.ps2.Achievement` -- ``armor_facing`` :class:`auraxium.ps2.ArmourFacing` -- ``armor_info`` :class:`auraxium.ps2.ArmourInfo` -- ``character`` :class:`auraxium.ps2.Character` -- ``character_name`` -- Optimised way of resolving character names. Used internally where applicable. ``characters_achievement`` :meth:`auraxium.ps2.Character.achievements` -- ``characters_currency`` :meth:`auraxium.ps2.Character.currency` -- ``characters_directive`` :meth:`auraxium.ps2.Character.directive` -- ``characters_directive_objective`` :meth:`auraxium.ps2.Character.directive_objective` -- ``characters_directive_tier`` :meth:`auraxium.ps2.Character.directive_tier` -- ``characters_directive_tree`` :meth:`auraxium.ps2.Character.directive_tree` -- ``characters_event`` :meth:`auraxium.ps2.Character.events` -- ``characters_event_grouped`` :meth:`auraxium.ps2.Character.events_grouped` -- ``characters_friend`` :meth:`auraxium.ps2.Character.friends` -- ``characters_item`` :meth:`auraxium.ps2.Character.items` -- ``characters_leaderboard`` :func:`auraxium.ps2.leaderboard.by_char` -- ``characters_online_status`` :meth:`auraxium.ps2.Character.online_status` -- ``characters_skill`` :meth:`auraxium.ps2.Character.skill` -- ``characters_stat`` :meth:`auraxium.ps2.Character.stat` -- ``characters_stat_by_faction`` :meth:`auraxium.ps2.Character.stat_by_faction` -- ``characters_stat`` :meth:`auraxium.ps2.Character.stat` -- ``characters_stat_history`` :meth:`auraxium.ps2.Character.stat_history` -- ``characters_skill`` :meth:`auraxium.ps2.Character.skill` -- ``characters_weapon_stat`` :meth:`auraxium.ps2.Character.weapon_stat` -- ``characters_weapon_stat_by_faction`` :meth:`auraxium.ps2.Character.weapon_stat_by_faction` -- ``characters_world`` :meth:`auraxium.ps2.Character.world` -- ``currency`` :class:`auraxium.ps2.Currency` -- ``directive`` :class:`auraxium.ps2.Directive` -- ``directive_tier`` :class:`auraxium.ps2.DirectiveTier` -- ``directive_tree`` :class:`auraxium.ps2.DirectiveTree` -- ``directive_tree_category`` :class:`auraxium.ps2.DirectiveTreeCategory` -- ``effect`` :class:`auraxium.ps2.Effect` -- ``effect_type`` :class:`auraxium.ps2.EffectType` -- ``empire_scores`` -- Unused ``experience`` :class:`auraxium.ps2.Experience` -- ``experience_award_type`` :class:`auraxium.ps2.ExperienceAwardType` -- ``experience_rank`` :class:`auraxium.ps2.ExperienceRank` -- ``event`` -- Not yet implemented ``facility_link`` :meth:`auraxium.ps2.MapRegion.get_connected` -- ``facility_type`` :class:`auraxium.ps2.FacilityType` -- ``faction`` :class:`auraxium.ps2.Faction` -- ``fire_group`` :class:`auraxium.ps2.FireGroup` -- ``fire_group_to_fire_mode`` :meth:`auraxium.ps2.FireGroup.fire_modes` -- ``fire_mode`` -- Superceded by ``fire_mode_2`` ``fire_mode_2`` :class:`auraxium.ps2.FireMode` -- ``fire_mode_to_projectile`` :meth:`auraxium.ps2.FireMode.projectile` -- ``fire_mode_type`` :class:`auraxium.ps2.FireModeType` -- ``fish`` :class:`auraxium.ps2.Fish` -- ``image`` -- Not yet implemented ``image_set`` -- Not yet implemented ``image_set_default`` -- Not yet implemented ``item`` :class:`auraxium.ps2.Item` -- ``item_attachment`` :meth:`auraxium.ps2.Item.attachments` -- ``item_category`` :class:`auraxium.ps2.ItemCategory` -- ``item_profile`` :meth:`auraxium.ps2.Item.profiles` -- ``item_to_weapon`` :meth:`auraxium.ps2.Item.weapon`, :meth:`auraxium.ps2.Weapon.item` -- ``item_type`` :class:`auraxium.ps2.ItemType` -- ``leaderboard`` :mod:`auraxium.ps2.leaderboard` -- ``loadout`` :class:`auraxium.ps2.Loadout` -- ``map`` :meth:`auraxium.ps2.World.map` -- ``map_hex`` :class:`auraxium.ps2.MapHex` -- ``map_region`` :class:`auraxium.ps2.MapRegion` -- ``marketing_bundle`` :class:`auraxium.ps2.MarketingBundle` -- ``marketing_bundle_item`` :meth:`auraxium.ps2.MarketingBundle.items` -- ``marketing_bundle_with_1_item`` :class:`auraxium.ps2.MarketingBundleSingle` -- ``metagame_event`` :class:`auraxium.ps2.MetagameEvent` -- ``metagame_event_state`` :class:`auraxium.ps2.MetagameEventState` -- ``objective`` :class:`auraxium.ps2.Objective` -- ``objective_set_to_objective`` :meth:`auraxium.ps2.Directive.objectives` -- ``objective_type`` :class:`auraxium.ps2.ObjectiveType` -- ``outfit`` :class:`auraxium.ps2.Outfit` -- ``outfit_member`` :class:`auraxium.ps2.OutfitMember` -- ``outfit_member_extended`` -- Join of ``outfit_member`` and ``outfit`` ``outfit_rank`` :meth:`auraxium.ps2.Outfit.ranks` -- ``player_state`` :class:`auraxium.ps2.PlayerState` -- ``player_state_group`` -- Superceded by ``player_state_group_2`` ``player_state_group_2`` :class:`auraxium.collections.PlayerStateGroup` -- ``profile`` -- Superceded by ``profile_2`` ``profile_2`` :class:`auraxium.ps2.Profile` -- ``profile_armor_map`` :meth:`auraxium.ps2.Profile.armour_info` -- ``profile_resist_map`` :meth:`auraxium.ps2.Profile.resist_info` -- ``projectile`` :class:`auraxium.ps2.Projectile` -- ``projectile_flight_type`` :class:`auraxium.ps2.ProjectileFlightType` -- ``region`` :class:`auraxium.ps2.Region` -- ``resist_info`` :class:`auraxium.ps2.ResistInfo` -- ``resist_type`` :class:`auraxium.ps2.ResistType` -- ``resource_type`` :class:`auraxium.ps2.ResourceType` -- ``reward`` :class:`auraxium.ps2.Reward` -- ``reward_group_to_reward`` :meth:`auraxium.ps2.Reward.get_by_reward_group` -- ``reward_type`` :class:`auraxium.ps2.RewardType` -- ``reward_set_to_reward_group`` :meth:`auraxium.ps2.Reward.get_by_reward_group` -- ``single_character_by_id`` -- Optimised way of accessing bulk data related to ``character``. Used internally where applicable. ``skill`` :class:`auraxium.ps2.Skill` -- ``skill_category`` :class:`auraxium.ps2.SkillCategory` -- ``skill_line`` :class:`auraxium.ps2.SkillLine` -- ``skill_set`` :class:`auraxium.ps2.SkillSet` -- ``target_type`` :class:`auraxium.ps2.TargetType` -- ``title`` :class:`auraxium.ps2.Title` -- ``vehicle`` :class:`auraxium.ps2.Vehicle` -- ``vehicle_attachment`` :class:`auraxium.ps2.VehicleAttachment` -- ``vehicle_faction`` :meth:`auraxium.ps2.Vehicle.factions` -- ``vehicle_skill_set`` :meth:`auraxium.ps2.Vehicle.skill_sets` -- ``weapon`` :class:`auraxium.ps2.Weapon` -- ``weapon_ammo_slot`` :meth:`auraxium.ps2.Weapon.ammo_slots` -- ``weapon_datasheet`` :meth:`auraxium.ps2.Weapon.datasheet` -- ``weapon_to_attachment`` :meth:`auraxium.ps2.Weapon.attachments` -- ``weapon_to_fire_group`` :meth:`auraxium.ps2.Weapon.fire_groups` -- ``world`` :class:`auraxium.ps2.World` -- ``world_event`` -- Unused ``world_stat_history`` -- Unused ``zone`` :class:`auraxium.ps2.Zone` -- ``zone_effect`` :class:`auraxium.ps2.ZoneEffect` -- ``zone_effect_type`` :class:`auraxium.ps2.ZoneEffectType` -- ===================================== ================================================================== ================================================================================================